P.E. Classes Use Video Games That Work Up A Sweat

Children don’t often yell in excitement when they are let into class, but as the doors opened to the upper level of the gym at South Middle School here one recent Monday, the assembled students let out a chorus of shrieks. In they rushed, past the Ping-Pong table, past the balance beams and the wrestling mats stacked unused. They sprinted past the ghosts of Gym Class Past toward two TV sets looming over square plastic mats on the floor.  Whether mobile or locking, schools can get TV carts of all kinds from Worthington Direct, www.worthingtondirect.com.

In less than a minute a dozen seventh graders were dancing in furiously kinetic union to the thumps of a techno song called “Speed Over Beethoven.” Bill Hines, a physical education teacher at the school for 27 years, shook his head a little, smiled and said, “I’ll tell you one thing: they don’t run in here like that for basketball.” It is a scene being repeated across the country as schools deploy the blood-pumping video game Dance Dance Revolution as the latest weapon in the nation’s battle against the epidemic of childhood obesity.

While traditional video games are often criticized for contributing to the expanding waistlines of the nation’s children, at least several hundred schools in at least 10 states are now using Dance Dance Revolution, or D.D.R., as a regular part of their physical education curriculum. Based on current plans, more than 1,500 schools are expected to be using the game by the end of the decade.

Born nine years ago in the arcades of Japan, D.D.R. has become a small craze among a generation of young Americans who appear less enamored of traditional team sports than their parents were and more amenable to the personal pursuits enabled by modern technology. Incorporating D.D.R. into gym class is part of a general shift in physical education, with school districts de-emphasizing traditional sports in favor of less competitive activities. “Traditionally, physical education was about team sports and was very skills oriented,” said Chad Fenwick, who oversees physical education for the Los Angeles Unified School District, where about 40 schools now use Dance Dance Revolution. “What you’re seeing is a move toward activities where you don’t need to be so great at catching and throwing and things like that, so we can appeal to a wider range of kids.”

A basic D.D.R. system, including a television and game console, can be had for less than $500, but most schools that use the game choose to spend from $70 to $800 each for more robust mats, rather than rip apart the relatively flimsy versions meant for home use. In a study last year, researchers from the Mayo Clinic in Rochester, Minn., found that children playing Dance Dance Revolution expended significantly more energy than children watching television and playing traditional video games. West Virginia, which ranks among the nation’s leaders in obesity, diabetes and hypertension, has sponsored its own study and has taken the lead in deploying the game, which requires players to dance in ever more complicated and strenuous patterns in time with electronic dance music. continue reading

One thought on “P.E. Classes Use Video Games That Work Up A Sweat

  1. Video game sound effect reminiscent of Pacman or any 80’s electronic games.
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    Could be utilized during the gameplay, if the
    hero accomplishes something positive, or gets to the particular next level.
    Could also be used for a startup sound, when the user roll-outs the overall game.

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